Archetypes
Compare the six starting archetypes and the build direction each one suggests.
Archetypes define a champion’s starting point, not a permanent class. Each archetype sets initial attributes, starter equipment, a starter skill gem, and a recommended Foundation Discipline. All later systems remain open.
Archetype roster
| Archetype | Role | Starter gem | Starting direction |
|---|---|---|---|
| Fighter | Balanced weapon user | Skewer | Sword, shield, and flexible attributes |
| Brute | Slow heavy hitter | Cleave | Strength, life, and large melee hits |
| Rogue | Fast evasive striker | Blade Flurry | Dexterity, speed, crit, and evasion |
| Ranger | Agile projectile hybrid | Power Shot | Bows, projectiles, and accuracy |
| Arcanist | Elemental caster | Firebolt | Mana, energy shield, and spell damage |
| Spellblade | Armored battle caster | Runic Strike | Strength, intelligence, and fire melee |
Starting attributes
Strength raises life and supports melee physical damage. Dexterity supports evasion, accuracy, and attack speed. Intelligence raises mana and energy shield.
The archetype’s initial spread helps the starter kit function, but attributes grow through gear and Passive Disciplines rather than automatic level-up allocations.
Recommendations are not restrictions
The character creation screen suggests a Foundation Discipline that complements each starter kit. You may ignore it. A Rogue can become an armored elemental build; an Arcanist can pursue attack skills if the gear and attributes support the plan.
The practical constraint is item and gem compatibility, not class permission.
Choosing well
Choose based on the opening experience you want:
- Fighter is the safest introduction to defenses and weapon combat.
- Brute offers immediate impact with fewer early pivots.
- Rogue rewards stacking speed and avoidance.
- Ranger starts at range with a projectile-focused kit.
- Arcanist begins with a true spell and an energy-shield bias.
- Spellblade mixes armor, energy shield, and elemental weapon damage.
When uncertain, start with Fighter. Its balanced attributes make early experimentation less expensive.
