Passive Disciplines
Bind three thematic panels from twenty, spend 48 Remembrance Points, choose Truths, and Crown one panel at level 49.
Passive Disciplines are modular passive panels. A champion binds three panels from a catalog of twenty. Together they define the build’s passive identity.
Every panel is open to every class. A panel is a mechanic, a damage school, a defense, an ailment, or a delivery pattern. No panel belongs to a class.
The twenty panels
Core themes give broadly useful scaling.
| Panel | Design space |
|---|---|
| Physical | Physical hit damage, weapon scaling, armour interaction |
| Fire | Fire hit damage, conversion, penetration |
| Cold | Cold hit damage, penetration, chill |
| Lightning | Lightning hit damage, penetration, variance, routing |
| Chaos | Chaos hit damage, penetration, resistance pressure |
| Spell | Spell damage, cast speed, mana efficiency, spell levels |
| Projectile | Projectile damage, range, speed, positioning, extra projectiles |
| Armor | Armour, physical mitigation, stun resistance, heavy defense |
| Evasion | Evasion, movement, avoidance cadence, full-life payoff |
| Energy Shield | Maximum energy shield, recharge, energy-shield state conditions |
Mechanic themes transform a narrower payoff.
| Panel | Design space |
|---|---|
| Bleed | Bleed chance, stored damage, duration, bleeding-target payoff |
| Poison | Poison chance, stack cadence, duration, poisoned-target payoff |
| Ignite | Ignite chance, stored damage, duration, spread |
| Freeze | Freeze chance and threshold, control duration, frozen-target payoff |
| Shock | Shock application, magnitude, shocked-target payoff, propagation |
| Fork and Chain | Forking, chaining, target sets, split damage, routing payoff |
| Channeling | Channel tick cadence, mana sustain, channel payoff |
| Critical | Critical chance, multiplier, critical ailments, execution payoff |
| Block | Shield block, block cap, on-block effects, shield offense |
| Recovery | Life, mana, and energy-shield recovery, regeneration, leech |
A core theme and its related mechanic theme stay separate panels. Cold and Freeze work alone. Taking both creates a specialist.
Attack, Melee, Life, Mana, Area, Aura, and Shout are node tags inside these panels rather than panels of their own.
Panel shape
Each panel holds 32 single-rank passives, arranged as 16 Lesser and Greater pairs.
- A Lesser node is always available. It has no prerequisite.
- A Greater node requires only its own paired Lesser. There is no other path.
- There are no travel nodes and no repeated ranks.
- A panel accepts at most 16 Remembrance Points. A completed panel therefore takes half of its 32 passives and leaves the other half behind.
- Three of the 16 pairs are attribute pairs. See below.
Three bound panels show 96 passives. You can buy 48 of them. Choosing which half of each panel to leave behind is the whole allocation game.
Attribute pairs
A Discipline never decides your attributes for you. There is no automatic affinity.
- Allocating an attribute Lesser lets you pick Strength, Dexterity, or Intelligence. It grants +10 to your choice.
- Its paired Greater grants +20 more to the same attribute. A completed pair grants +30.
- Attribute nodes cost Remembrance Points and count toward the 16-point cap, so they trade directly against thematic nodes.
- Every three-panel combination gives identical access to all three attributes. You never need an off-theme panel to satisfy an equipment requirement.
- Taking all six attribute nodes in one panel grants +90 and leaves 10 points for themes. Taking all 18 across three panels grants +270 and leaves 30 points for themes.
- Changing an attribute choice needs the Greater refunded first, then the Lesser, under the normal gold rules.
Remembrance Points and slots
| Character level | Event |
|---|---|
| 1 | First Discipline slot and first Remembrance Point |
| 10 | Second Discipline slot |
| 20 | Third Discipline slot |
| 48 | Forty-eighth and final Remembrance Point |
| 49 | Crown one fully invested panel; first Ascendant Point |
| 50 to 53 | One more Ascendant Point per level, five in total |
Levels 1 through 48 grant one Remembrance Point each. Ordinary progression ends at 48.
The 48-point budget reaches exactly 16 / 16 / 16. Every bound panel therefore unlocks both of its Truths by level 48.
Any unbound panel may occupy any slot. There are no Foundation categories and no compatibility lists.
Truths
- Nine invested points in a panel unlock one of three mutually exclusive Greater Truths.
- Sixteen invested points unlock one of three mutually exclusive Final Truths.
- A Truth costs no Remembrance Point. The first choice at each threshold is free.
Ascension
Level 49 lets you Crown one panel that holds all 16 of its points. Crowning reveals three Ascendant Truths on that panel and grants the first Ascendant Point.
Levels 50 through 53 grant one more Ascendant Point each, for five in total. Each Ascendant Truth caps at rank 3, so five points can never sit in one Truth. Legal spreads include 3/2/0, 3/1/1, and 2/2/1.
Ascendant Points only rank the Crowned panel.
Equipment conditions
A passive never names a class. Equipment conditions decide whether it activates.
- A talisman never satisfies a shield or block condition. An Arcanist gains nothing from the Block panel’s shield nodes.
- A two-hand melee condition means the Brute axe. A bow never satisfies it.
- A dual-wield condition needs a complete legal dagger pair, not merely a filled off-hand.
- A weapon-specific passive names its requirement in its tooltip.
Read every panel against your class’s permanent weapon configuration before you bind it.
Rebuilding
Reversal costs gold. It is allowed only in the hub, outside a live map.
| Action | Gold |
|---|---|
| Allocate an unspent point | Free |
| First Greater Truth, Final Truth, or Crown choice | Free |
| Refund one ordinary node | 40 x character level |
| Refund many nodes | 40 x character level x points refunded |
| Change an already-chosen Greater or Final Truth | 40 x character level |
| Change the Crown or move Ascendant ranks | 25,000 x earned Ascendant Points |
There is no free level band. Costs never grow with your lifetime respec count. Replacing a bound Discipline refunds its points, clears its Truths, and charges the full refund cost. Every confirmation previews the exact charge. The server rejects the whole transaction when you cannot pay.
At level 53, one node refund costs 2,120 gold. Replacing one full 16-point panel costs 33,920 gold. Refunding all 48 points costs 101,760 gold. A Crown change with five earned Ascendant Points costs 125,000 gold.
Allocation and panel swaps are locked during a live map.
