DARKSPIRETHE ARCHIVUM
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    Master the Darkspire

    Passive Disciplines

    Bind three thematic panels from twenty, spend 48 Remembrance Points, choose Truths, and Crown one panel at level 49.

    Passive Disciplines are modular passive panels. A champion binds three panels from a catalog of twenty. Together they define the build’s passive identity.

    Every panel is open to every class. A panel is a mechanic, a damage school, a defense, an ailment, or a delivery pattern. No panel belongs to a class.

    The twenty panels

    Core themes give broadly useful scaling.

    PanelDesign space
    PhysicalPhysical hit damage, weapon scaling, armour interaction
    FireFire hit damage, conversion, penetration
    ColdCold hit damage, penetration, chill
    LightningLightning hit damage, penetration, variance, routing
    ChaosChaos hit damage, penetration, resistance pressure
    SpellSpell damage, cast speed, mana efficiency, spell levels
    ProjectileProjectile damage, range, speed, positioning, extra projectiles
    ArmorArmour, physical mitigation, stun resistance, heavy defense
    EvasionEvasion, movement, avoidance cadence, full-life payoff
    Energy ShieldMaximum energy shield, recharge, energy-shield state conditions

    Mechanic themes transform a narrower payoff.

    PanelDesign space
    BleedBleed chance, stored damage, duration, bleeding-target payoff
    PoisonPoison chance, stack cadence, duration, poisoned-target payoff
    IgniteIgnite chance, stored damage, duration, spread
    FreezeFreeze chance and threshold, control duration, frozen-target payoff
    ShockShock application, magnitude, shocked-target payoff, propagation
    Fork and ChainForking, chaining, target sets, split damage, routing payoff
    ChannelingChannel tick cadence, mana sustain, channel payoff
    CriticalCritical chance, multiplier, critical ailments, execution payoff
    BlockShield block, block cap, on-block effects, shield offense
    RecoveryLife, mana, and energy-shield recovery, regeneration, leech

    A core theme and its related mechanic theme stay separate panels. Cold and Freeze work alone. Taking both creates a specialist.

    Attack, Melee, Life, Mana, Area, Aura, and Shout are node tags inside these panels rather than panels of their own.

    Panel shape

    Each panel holds 32 single-rank passives, arranged as 16 Lesser and Greater pairs.

    • A Lesser node is always available. It has no prerequisite.
    • A Greater node requires only its own paired Lesser. There is no other path.
    • There are no travel nodes and no repeated ranks.
    • A panel accepts at most 16 Remembrance Points. A completed panel therefore takes half of its 32 passives and leaves the other half behind.
    • Three of the 16 pairs are attribute pairs. See below.

    Three bound panels show 96 passives. You can buy 48 of them. Choosing which half of each panel to leave behind is the whole allocation game.

    Attribute pairs

    A Discipline never decides your attributes for you. There is no automatic affinity.

    • Allocating an attribute Lesser lets you pick Strength, Dexterity, or Intelligence. It grants +10 to your choice.
    • Its paired Greater grants +20 more to the same attribute. A completed pair grants +30.
    • Attribute nodes cost Remembrance Points and count toward the 16-point cap, so they trade directly against thematic nodes.
    • Every three-panel combination gives identical access to all three attributes. You never need an off-theme panel to satisfy an equipment requirement.
    • Taking all six attribute nodes in one panel grants +90 and leaves 10 points for themes. Taking all 18 across three panels grants +270 and leaves 30 points for themes.
    • Changing an attribute choice needs the Greater refunded first, then the Lesser, under the normal gold rules.

    Remembrance Points and slots

    Character levelEvent
    1First Discipline slot and first Remembrance Point
    10Second Discipline slot
    20Third Discipline slot
    48Forty-eighth and final Remembrance Point
    49Crown one fully invested panel; first Ascendant Point
    50 to 53One more Ascendant Point per level, five in total

    Levels 1 through 48 grant one Remembrance Point each. Ordinary progression ends at 48.

    The 48-point budget reaches exactly 16 / 16 / 16. Every bound panel therefore unlocks both of its Truths by level 48.

    Any unbound panel may occupy any slot. There are no Foundation categories and no compatibility lists.

    Truths

    • Nine invested points in a panel unlock one of three mutually exclusive Greater Truths.
    • Sixteen invested points unlock one of three mutually exclusive Final Truths.
    • A Truth costs no Remembrance Point. The first choice at each threshold is free.

    Ascension

    Level 49 lets you Crown one panel that holds all 16 of its points. Crowning reveals three Ascendant Truths on that panel and grants the first Ascendant Point.

    Levels 50 through 53 grant one more Ascendant Point each, for five in total. Each Ascendant Truth caps at rank 3, so five points can never sit in one Truth. Legal spreads include 3/2/0, 3/1/1, and 2/2/1.

    Ascendant Points only rank the Crowned panel.

    Equipment conditions

    A passive never names a class. Equipment conditions decide whether it activates.

    • A talisman never satisfies a shield or block condition. An Arcanist gains nothing from the Block panel’s shield nodes.
    • A two-hand melee condition means the Brute axe. A bow never satisfies it.
    • A dual-wield condition needs a complete legal dagger pair, not merely a filled off-hand.
    • A weapon-specific passive names its requirement in its tooltip.

    Read every panel against your class’s permanent weapon configuration before you bind it.

    Rebuilding

    Reversal costs gold. It is allowed only in the hub, outside a live map.

    ActionGold
    Allocate an unspent pointFree
    First Greater Truth, Final Truth, or Crown choiceFree
    Refund one ordinary node40 x character level
    Refund many nodes40 x character level x points refunded
    Change an already-chosen Greater or Final Truth40 x character level
    Change the Crown or move Ascendant ranks25,000 x earned Ascendant Points

    There is no free level band. Costs never grow with your lifetime respec count. Replacing a bound Discipline refunds its points, clears its Truths, and charges the full refund cost. Every confirmation previews the exact charge. The server rejects the whole transaction when you cannot pay.

    At level 53, one node refund costs 2,120 gold. Replacing one full 16-point panel costs 33,920 gold. Refunding all 48 points costs 101,760 gold. A Crown change with five earned Ascendant Points costs 125,000 gold.

    Allocation and panel swaps are locked during a live map.