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    Combat Mechanics

    Evasion & Accuracy

    Learn the evasion formula, the 75% cap, attacker accuracy, and entropy-based outcomes.

    Evasion allows an attack to miss completely. It applies to enemy attacks regardless of damage school. A chaos bite is still an attack and can be evaded. Enemy spells cannot.

    Evade chance formula

    Pevade=min(75%,EE+1.2Aattacker)P_{\text{evade}} = \min\left( 75\%, \frac{E}{E + 1.2A_{\text{attacker}}} \right)

    Here, EE is the defender’s evasion. Attacker accuracy has a minimum value of 11 inside the formula.

    Enemy accuracy currently scales with map tier:

    Aenemy=40+48TmapA_{\text{enemy}} = 40 + 48T_{\text{map}}

    This means deeper maps require progressively more evasion to preserve the same avoidance.

    Tier examples

    Map tierEnemy accuracyEvasion for about 50% evadeEvasion for the 75% cap
    188106317
    52803361,008
    105206241,872
    157609122,736

    Values are approximate because the formula is evaluated continuously.

    Entropy, not streaky randomness

    Evasion uses an entropy accumulator:

    e=e+Pevadee' = e + P_{\text{evade}} {evade and set ee1,e1take the attack and set ee,e<1\begin{cases} \text{evade and set } e \leftarrow e' - 1, & e' \ge 1 \\ \text{take the attack and set } e \leftarrow e', & e' < 1 \end{cases}

    This spreads successful evades over time. At 40% evade chance, the long-run result is close to four evades per ten attacks without long pure-RNG streaks.

    Block uses a separate entropy accumulator, so block outcomes do not correlate with evasion.

    Sources of evasion and accuracy

    Dexterity contributes both:

    Dexeffective=Dexraw1+Dexraw/100\mathrm{Dex}_{\text{effective}} = \frac{\mathrm{Dex}_{\text{raw}}} {1 + \mathrm{Dex}_{\text{raw}} / 100} Efrom Dex=3DexeffectiveAfrom Dex=3Dexeffective\begin{aligned} E_{\text{from Dex}} &= 3\mathrm{Dex}_{\text{effective}} \\ A_{\text{from Dex}} &= 3\mathrm{Dex}_{\text{effective}} \end{aligned}

    The effective-attribute formula introduces diminishing returns. Equipment bases, affixes, implicits, and Disciplines supply additional flat and increased values.

    Resolution order

    For an incoming enemy attack:

    1. roll entropy-based evasion;
    2. if not evaded, roll entropy-based block;
    3. mitigate each damage portion;
    4. apply remaining damage to energy shield, then life.

    For an incoming spell, step 1 is skipped. Spell suppression may halve the post-mitigation spell if block fails.