Evasion & Accuracy
Learn the evasion formula, the 75% cap, attacker accuracy, and entropy-based outcomes.
Evasion allows an attack to miss completely. It applies to enemy attacks regardless of damage school. A chaos bite is still an attack and can be evaded. Enemy spells cannot.
Evade chance formula
Here, is the defender’s evasion. Attacker accuracy has a minimum value of inside the formula.
Enemy accuracy currently scales with map tier:
This means deeper maps require progressively more evasion to preserve the same avoidance.
Tier examples
| Map tier | Enemy accuracy | Evasion for about 50% evade | Evasion for the 75% cap |
|---|---|---|---|
| 1 | 88 | 106 | 317 |
| 5 | 280 | 336 | 1,008 |
| 10 | 520 | 624 | 1,872 |
| 15 | 760 | 912 | 2,736 |
Values are approximate because the formula is evaluated continuously.
Entropy, not streaky randomness
Evasion uses an entropy accumulator:
This spreads successful evades over time. At 40% evade chance, the long-run result is close to four evades per ten attacks without long pure-RNG streaks.
Block uses a separate entropy accumulator, so block outcomes do not correlate with evasion.
Sources of evasion and accuracy
Dexterity contributes both:
The effective-attribute formula introduces diminishing returns. Equipment bases, affixes, implicits, and Disciplines supply additional flat and increased values.
Resolution order
For an incoming enemy attack:
- roll entropy-based evasion;
- if not evaded, roll entropy-based block;
- mitigate each damage portion;
- apply remaining damage to energy shield, then life.
For an incoming spell, step 1 is skipped. Spell suppression may halve the post-mitigation spell if block fails.
