Experience & Levels
Understand the character XP curve, soft cap, post-48 points, Ascendant levels, and death penalties.
Character levels have no absolute engine cap. Ordinary Discipline progression ends at level 48, the XP curve reaches its soft cap at level 50, and level 53 is the practical seasonal ceiling.
Levels 1–48
The pre-cap XP curve grows exponentially:
Each five-level band costs roughly 1.5× more than the previous band, matching the basic enemy XP growth from one map tier to the next.
The early-level factor discounts the first bars and then disappears:
It reaches exactly 1 at level 11, so every bar from level 11 upward uses the plain exponential curve. Level 1 costs 835 XP, so your first tier 1 map normally levels a new champion.
Every level through 48 grants one Remembrance Point, for 48 in total. Level 1’s point exists when the character is created. Levels 49 and 50 grant no Remembrance Point.
Levels 49–53
Level 49 lets you Crown one fully invested Discipline and grants your first Ascendant Point. Each level from 50 through 53 grants one more, for five in total.
The post-cap bars use fixed thresholds:
| Level transition | Required XP | Point granted |
|---|---|---|
| 50 → 51 | 55,000,000 | 1 Ascendant Point |
| 51 → 52 | 300,000,000 | 1 Ascendant Point |
| 52 → 53 | 400,000,000 | 1 Ascendant Point |
These levels grant no ordinary Remembrance Points. See Passive Disciplines for Crowning and Ascendant Truths.
After 53, XP continues accumulating on a deliberately steep curve for future systems, but further levels are outside the current seasonal target.
Death penalty
The death XP penalty removes a fraction of progress into the current level. It can never cause a level loss. The fraction depends on your level:
| Level range | XP lost per death |
|---|---|
| 1–9 | 0% |
| 10–19 | ramps linearly from 0% to 10% |
| 20–49 | 10% |
| 50 and above | 0% |
A percent-of-progress penalty is a ceiling, not a tax. Below level 10 you have starting gear and no real choices, so the penalty is off. It reaches its full value at level 20, where you control your gems, gear, and map tier.
Death still costs time, a portal, and potentially the map itself.
Experience modifiers
Enemy XP scales by 1.5× per map tier, plus the deep-tier enemy ramp. Item and Discipline effects may increase character XP gained. The ordinary gear XP modifier is capped at 100%.
Equipped skill gems separately receive 35% of character kill XP. Their levels use their own quadratic thresholds and cannot exceed:
