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    World & Systems

    Item Levels & Requirements

    Learn map item-level bands, higher-band drops, base scaling, affix unlocks, and equipment requirements.

    Item level controls innate base scaling, affix-tier access, class gates, implicit scaling, and equipment requirements. It is separate from rarity.

    Map bands

    Each map tier normally drops a ten-level item band:

    Tier 1iLvl 110Tier 2iLvl 1120Tier 15iLvl 141150\begin{array}{ccl} \text{Tier }1 &\longrightarrow& \text{iLvl }1\text{--}10 \\ \text{Tier }2 &\longrightarrow& \text{iLvl }11\text{--}20 \\ \vdots && \vdots \\ \text{Tier }15 &\longrightarrow& \text{iLvl }141\text{--}150 \end{array}

    From map tier 3 upward, gear has a 15% chance to roll from one band higher than the current map, capped at the maximum item level. Tier 1 and tier 2 maps never roll higher-band gear, so a new champion can wear what it finds.

    Base-stat scaling

    Weapon damage, armour, evasion, and energy shield use:

    Mtier=1.4max(1,Litem/10)1M_{\text{tier}} = 1.4^{\max(1, L_{\text{item}} / 10) - 1}

    The multiplier is applied to the base’s own physical, elemental, or defensive multipliers. Rarity never enters this calculation.

    Affix-tier unlocks

    Gear-affix tiers unlock at these item levels:

    Affix tierT1T2T3T4T5T6T7T8T9T10Minimum iLvl1153045607590110130150\begin{array}{c|rrrrrrrrrr} \text{Affix tier} & T1 & T2 & T3 & T4 & T5 & T6 & T7 & T8 & T9 & T10 \\ \hline \text{Minimum iLvl} & 1 & 15 & 30 & 45 & 60 & 75 & 90 & 110 & 130 & 150 \end{array}

    Crafting Signature families requires iLvl 41; Mythic families require iLvl 91. The same gates apply to skill gems: Signature at gem item level 41, Mythic at 91.

    See the complete Gear Affix Compendium for family-specific ranges and eligible bases.

    Level requirement

    Lrequired={max(1,0.43Litem),1Litem20max(1,8.6+0.64(Litem20)),21Litem29max(1,Litem/2),30Litem10051,101Litem13952,140Litem14953,Litem=150L_{\text{required}} = \begin{cases} \max\left(1, \left\lfloor 0.43\,L_{\text{item}} \right\rfloor\right), & 1 \le L_{\text{item}} \le 20 \\ \max\left(1, \left\lfloor 8.6 + 0.64\left(L_{\text{item}} - 20\right) \right\rfloor\right), & 21 \le L_{\text{item}} \le 29 \\ \max\left(1, \left\lfloor L_{\text{item}} / 2 \right\rfloor\right), & 30 \le L_{\text{item}} \le 100 \\ 51, & 101 \le L_{\text{item}} \le 139 \\ 52, & 140 \le L_{\text{item}} \le 149 \\ 53, & L_{\text{item}} = 150 \end{cases}

    The first two cases soften the early requirement. They rejoin half the item level exactly at item level 30, so nothing above the early game changes. Tier 1 drops therefore require levels 1, 1, 1, 1, 2, 2, 3, 3, 3, and 4 across item levels 1 to 10. A tier 1 rare always requires level 3 or 4.

    Attribute requirements use each base’s Strength, Dexterity, and Intelligence profile. Attribute-requirement reduction can lower those three values by up to 50%, but the level requirement remains fixed.

    Base catalog

    Every base page shows example damage, defenses, implicits, and requirements at item levels 1, 50, 100, and 150. Start with the Item Base Index.