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    Build Your Champion

    Attributes & Derived Stats

    See how Strength, Dexterity, and Intelligence become life, damage, evasion, accuracy, mana, and energy shield.

    Strength, Dexterity, and Intelligence feed the character sheet through a shared diminishing-returns formula.

    Effective attribute formula

    Aeffective=Araw1+Araw/100A_{\text{effective}} = \frac{A_{\text{raw}}} {1 + A_{\text{raw}} / 100}
    Raw attributeEffective value
    109.1
    2520
    5033.3
    10050
    20066.7
    50083.3

    Each additional raw point still helps, but the amount of effective value gained per point declines as the total rises.

    Strength

    Each point of effective Strength grants:

    • 2.52.5 maximum life;
    • 0.10.1 life regeneration per second;
    • 0.250.25 added physical damage.

    Strength also satisfies the requirements of strength-aligned weapons and armour.

    Dexterity

    Each point of effective Dexterity grants:

    • 33 evasion;
    • 33 accuracy;
    • 0.1%0.1\% increased attack speed;
    • 0.5%0.5\% critical strike damage.

    Dexterity supports fast attack builds, projectile weapons, evasion bases, and critical scaling.

    Intelligence

    Each point of effective Intelligence grants:

    • 33 maximum mana;
    • 1.51.5 maximum energy shield;
    • 0.3%0.3\% increased mana regeneration.

    Intelligence supports spells, caster weapons, energy-shield bases, and sustained mana use.

    Attribute requirements

    Equipment bases define a starting requirement and an amount added per item level. Attribute requirement reduction can lower Strength, Dexterity, and Intelligence requirements by up to 50%, but it never reduces the level requirement.

    All required attributes are checked when an item is equipped. Removing another item can reduce attributes enough to make a replacement invalid, so compare the complete resulting loadout.

    Archetypes and later growth

    Your class determines starting attributes. Every class starts with exactly 42 points.

    Later growth comes from equipment and from the attribute pairs inside your Disciplines. Levels grant no automatic attribute points.

    Each Discipline panel holds three attribute pairs. Allocating an attribute Lesser lets you choose Strength, Dexterity, or Intelligence and grants +10. Its paired Greater grants +20 more to the same choice. A completed pair grants +30. Taking all 18 attribute nodes across three bound panels grants +270, and it leaves only 30 of your 48 Remembrance Points for thematic nodes.

    Every three-panel combination gives identical access to all three attributes. You never need an off-theme panel to satisfy an equipment requirement.