DARKSPIRETHE ARCHIVUM
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    Game Compendium

    Item Base Index

    Every equipment base shipped with Darkspire, including defenses, damage, implicits, tags, and drop tiers.

    47 BASES

    Base categories

    Complete catalog

    BaseSlotTierInnate values at iLvl 50ImplicitTags
    Rusted ShortswordWeaponsT1+31–54 physicalIncreased Accuracy
    5%–11%
    Carving DaggerWeaponsT1+26–46 physicalCritical Chance (Dagger)
    4%–8%
    Hunting BowWeaponsT1+32–56 physicalIncreased Accuracy (Greater)
    7%–14%
    Ember WandWeaponsT1+6–11 physicalCritical Chance (Wand)
    4%–8%
    Ashen ScepterWeaponsT1+23–40 physicalElemental Damage (Lesser)
    3%–5%
    Rime WandWeaponsT2+6–11 physicalCritical Chance (Wand)
    4%–8%
    Storm WandWeaponsT4+6–11 physicalCritical Chance (Wand)
    4%–8%
    Void WandWeaponsT6+6–11 physicalAdded Chaos Damage
    3–9
    Ember StaffWeaponsT2+8–13 physicalMaximum Mana (Greater)
    14–29
    Rime StaffWeaponsT4+8–13 physicalEnergy Shield
    7–17
    Storm StaffWeaponsT6+8–13 physicalAdded Lightning Damage (Greater)
    5–12
    Void StaffWeaponsT8+8–13 physicalEnergy Shield (Greater)
    11–22
    War ScepterWeaponsT2+28–48 physicalElemental Damage (Greater)
    4%–8%
    Storm ScepterWeaponsT5+28–48 physicalLightning Damage
    5%–11%
    Reaver GreataxeWeaponsT3+52–91 physicalIncreased Damage (Greater)
    5%–11%
    Keeper BulwarkShieldsT1+48 armourIncreased Armour (Greater)
    8%–14%
    Frayed QuiverQuiversT1+Utility baseIncreased Accuracy
    5%–11%
    Legion PlateBody ArmourT1+52 armourMaximum Life (Greater)
    15–28
    Stalker LeathersBody ArmourT1+73 evasionIncreased Evasion
    7%–12%
    Vanguard HarnessBody ArmourT1+30 armour · 42 evasionAll Resistances
    3%–7%
    Runic PlateBody ArmourT1+36 armour · 23 ESEnergy Shield (Greater)
    11–22
    Shade SilkBody ArmourT1+51 evasion · 23 ESIncreased Mana Regeneration
    5%–12%
    Ward SilkBody ArmourT1+41 ESEnergy Shield (Grand)
    15–29
    Bone CapHelmetsT1+38 armourArmour
    11–22
    Hawk MaskHelmetsT1+54 evasionCritical Chance
    3%–6%
    Mind CircletHelmetsT1+31 ESIntelligence
    5–12
    Ward HoodHelmetsT1+36 armour · 51 evasionAll Resistances (Greater)
    4%–8%
    Sigil CrownHelmetsT1+33 armour · 20 ESEnergy Shield
    7–17
    Veil HoodHelmetsT1+46 evasion · 20 ESCritical Chance (Caster)
    3%–7%
    Iron GreavesBootsT1+44 armourMaximum Life
    9–18
    Strider BootsBootsT1+62 evasionAttack Speed
    3%–5%
    Sage SlippersBootsT1+28 ESIncreased Mana Regeneration
    5%–12%
    Scout GreavesBootsT1+28 armour · 39 evasionAttack Speed
    3%–5%
    Ward GreavesBootsT1+33 armour · 17 ESEnergy Shield
    7–17
    MistwalkersBootsT1+46 evasion · 17 ESEnergy Shield Recharge
    5%–12%
    Grip GauntletsGlovesT1+42 armourIncreased Damage
    3%–6%
    Duelist WrapsGlovesT1+59 evasionCritical Chance
    3%–6%
    Arcanist GlovesGlovesT1+28 ESElemental Damage
    3%–7%
    Skirmisher MittsGlovesT1+28 armour · 39 evasionIncreased Damage
    3%–6%
    Runebound GauntletsGlovesT1+32 armour · 17 ESElemental Damage
    3%–7%
    Spellthread GripsGlovesT1+44 evasion · 17 ESCritical Chance (Caster)
    3%–7%
    Ember RingRingsT1+Utility baseAdded Fire Damage
    2–6
    Storm RingRingsT4+Utility baseAdded Lightning Damage
    2–7
    Copper EarringEarringsT1+Utility baseAdded Lightning Damage (Lesser)
    2–4
    Frost EarringEarringsT2+Utility baseAdded Cold Damage
    2–6
    Bone AmuletNecklacesT1+Utility baseMaximum Life
    9–18
    Void TalismanNecklacesT6+Utility baseAdded Chaos Damage
    3–9

    How base scaling works

    Innate weapon damage and defenses grow with item level using a 1.4× multiplier per ten-level map band. Rarity does not change these innate values. The base, item level, implicit, and explicit affixes determine the item.

    Tier Multiplier = 1.4 ^ (max(1, Item Level / 10) - 1)

    Attribute requirements scale from the base's requirement profile. Level requirements use half the item level through iLvl 100, then require levels 51, 52, and 53 for the final endgame bands.