Item Base Index
Every equipment base shipped with Darkspire, including defenses, damage, implicits, tags, and drop tiers.
Base categories
Armour Bases
Body armour, helmets, boots, gloves, and shields with armour, evasion, or energy shield.
OPEN CATALOG ›15 BASESWeapon Bases
Melee, ranged, and caster weapons with their speed, damage, tags, and requirements.
OPEN CATALOG ›2 BASESOff-hand Bases
Shields and quivers equipped alongside compatible one-handed weapons.
OPEN CATALOG ›6 BASESJewelry Bases
Rings, earrings, and necklaces with build-defining implicits.
OPEN CATALOG ›Complete catalog
| Base | Slot | Tier | Innate values at iLvl 50 | Implicit | Tags |
|---|---|---|---|---|---|
| Rusted Shortsword | Weapons | T1+ | 31–54 physical | Increased Accuracy 5%–11% | |
| Carving Dagger | Weapons | T1+ | 26–46 physical | Critical Chance (Dagger) 4%–8% | |
| Hunting Bow | Weapons | T1+ | 32–56 physical | Increased Accuracy (Greater) 7%–14% | |
| Ember Wand | Weapons | T1+ | 6–11 physical | Critical Chance (Wand) 4%–8% | |
| Ashen Scepter | Weapons | T1+ | 23–40 physical | Elemental Damage (Lesser) 3%–5% | |
| Rime Wand | Weapons | T2+ | 6–11 physical | Critical Chance (Wand) 4%–8% | |
| Storm Wand | Weapons | T4+ | 6–11 physical | Critical Chance (Wand) 4%–8% | |
| Void Wand | Weapons | T6+ | 6–11 physical | Added Chaos Damage 3–9 | |
| Ember Staff | Weapons | T2+ | 8–13 physical | Maximum Mana (Greater) 14–29 | |
| Rime Staff | Weapons | T4+ | 8–13 physical | Energy Shield 7–17 | |
| Storm Staff | Weapons | T6+ | 8–13 physical | Added Lightning Damage (Greater) 5–12 | |
| Void Staff | Weapons | T8+ | 8–13 physical | Energy Shield (Greater) 11–22 | |
| War Scepter | Weapons | T2+ | 28–48 physical | Elemental Damage (Greater) 4%–8% | |
| Storm Scepter | Weapons | T5+ | 28–48 physical | Lightning Damage 5%–11% | |
| Reaver Greataxe | Weapons | T3+ | 52–91 physical | Increased Damage (Greater) 5%–11% | |
| Keeper Bulwark | Shields | T1+ | 48 armour | Increased Armour (Greater) 8%–14% | |
| Frayed Quiver | Quivers | T1+ | Utility base | Increased Accuracy 5%–11% | |
| Legion Plate | Body Armour | T1+ | 52 armour | Maximum Life (Greater) 15–28 | |
| Stalker Leathers | Body Armour | T1+ | 73 evasion | Increased Evasion 7%–12% | |
| Vanguard Harness | Body Armour | T1+ | 30 armour · 42 evasion | All Resistances 3%–7% | |
| Runic Plate | Body Armour | T1+ | 36 armour · 23 ES | Energy Shield (Greater) 11–22 | |
| Shade Silk | Body Armour | T1+ | 51 evasion · 23 ES | Increased Mana Regeneration 5%–12% | |
| Ward Silk | Body Armour | T1+ | 41 ES | Energy Shield (Grand) 15–29 | |
| Bone Cap | Helmets | T1+ | 38 armour | Armour 11–22 | |
| Hawk Mask | Helmets | T1+ | 54 evasion | Critical Chance 3%–6% | |
| Mind Circlet | Helmets | T1+ | 31 ES | Intelligence 5–12 | |
| Ward Hood | Helmets | T1+ | 36 armour · 51 evasion | All Resistances (Greater) 4%–8% | |
| Sigil Crown | Helmets | T1+ | 33 armour · 20 ES | Energy Shield 7–17 | |
| Veil Hood | Helmets | T1+ | 46 evasion · 20 ES | Critical Chance (Caster) 3%–7% | |
| Iron Greaves | Boots | T1+ | 44 armour | Maximum Life 9–18 | |
| Strider Boots | Boots | T1+ | 62 evasion | Attack Speed 3%–5% | |
| Sage Slippers | Boots | T1+ | 28 ES | Increased Mana Regeneration 5%–12% | |
| Scout Greaves | Boots | T1+ | 28 armour · 39 evasion | Attack Speed 3%–5% | |
| Ward Greaves | Boots | T1+ | 33 armour · 17 ES | Energy Shield 7–17 | |
| Mistwalkers | Boots | T1+ | 46 evasion · 17 ES | Energy Shield Recharge 5%–12% | |
| Grip Gauntlets | Gloves | T1+ | 42 armour | Increased Damage 3%–6% | |
| Duelist Wraps | Gloves | T1+ | 59 evasion | Critical Chance 3%–6% | |
| Arcanist Gloves | Gloves | T1+ | 28 ES | Elemental Damage 3%–7% | |
| Skirmisher Mitts | Gloves | T1+ | 28 armour · 39 evasion | Increased Damage 3%–6% | |
| Runebound Gauntlets | Gloves | T1+ | 32 armour · 17 ES | Elemental Damage 3%–7% | |
| Spellthread Grips | Gloves | T1+ | 44 evasion · 17 ES | Critical Chance (Caster) 3%–7% | |
| Ember Ring | Rings | T1+ | Utility base | Added Fire Damage 2–6 | |
| Storm Ring | Rings | T4+ | Utility base | Added Lightning Damage 2–7 | |
| Copper Earring | Earrings | T1+ | Utility base | Added Lightning Damage (Lesser) 2–4 | |
| Frost Earring | Earrings | T2+ | Utility base | Added Cold Damage 2–6 | |
| Bone Amulet | Necklaces | T1+ | Utility base | Maximum Life 9–18 | |
| Void Talisman | Necklaces | T6+ | Utility base | Added Chaos Damage 3–9 |
How base scaling works
Innate weapon damage and defenses grow with item level using a 1.4× multiplier per ten-level map band. Rarity does not change these innate values. The base, item level, implicit, and explicit affixes determine the item.
Tier Multiplier = 1.4 ^ (max(1, Item Level / 10) - 1)Attribute requirements scale from the base's requirement profile. Level requirements use half the item level through iLvl 100, then require levels 51, 52, and 53 for the final endgame bands.
